Close Menu
    What's Hot

    Toaplan Collections coming to consoles

    15/05/2025

    Parasol Superstars brings two cult platformers together in one retro-packed release

    15/05/2025

    New trailer for Yuzo Koshiro’s Earthion shows off dazzling pixel art in new trailer

    05/05/2025
    Facebook X (Twitter) Instagram
    X (Twitter) Instagram Discord Facebook Threads
    retrolike.netretrolike.net
    CONTRIBUTE
    • Home
    • News

      Toaplan Collections coming to consoles

      15/05/2025

      Parasol Superstars brings two cult platformers together in one retro-packed release

      15/05/2025

      New trailer for Yuzo Koshiro’s Earthion shows off dazzling pixel art in new trailer

      05/05/2025

      Nintendo Online Update : Three new Mega Drive/Genesis games added

      14/04/2025

      Everything you need to know about the Evercade Showcase 2025

      03/04/2025
    • Review
      1. PC & Steam
      2. Nintendo Switch
      3. Xbox
      4. PS4
      5. Evercade
      6. Retro
      7. View All
      8.0

      Arzette: The Jewel of Faramore review

      20/02/2024
      8.0

      Hidden Through Time 2: Myths & Magic

      18/02/2024
      5.0

      Dungeonoid 2 Awakening Review (Steam)

      13/02/2024
      8.5

      Dungeon Golf Review

      07/01/2024
      7.5

      Goliath Depot Review – Switch

      25/05/2024
      8.0

      Arzette: The Jewel of Faramore review

      20/02/2024
      8.0

      Hidden Through Time 2: Myths & Magic

      18/02/2024
      6.5

      Yu Suzuki’s Air Twister – Switch Review

      14/11/2023
      7.0

      Musashi vs. Cthulhu Review

      18/06/2024
      7.0

      Review Lunar Axe – Xbox series S/X review

      30/04/2024
      8.0

      Lords of Exile Review

      25/02/2024
      8.0

      Arzette: The Jewel of Faramore review

      20/02/2024
      8.0

      Arzette: The Jewel of Faramore review

      20/02/2024
      8.0

      Hidden Through Time 2: Myths & Magic

      18/02/2024
      8.5

      Bang-on-Balls Review

      04/10/2023
      7.0

      AK-Xolotl Review – Switch

      02/10/2023
      8.5

      The Piko Interactive Collection 3 Evercade Cartridge Review

      22/07/2023
      8

      Team 17 Collection Evercade Cartridge Review

      20/06/2023
      5.5

      Indie Heroes Collection 2 Review

      03/03/2023
      8

      Dango Dash Review (Game boy Color)

      24/05/2023
      7

      2021 : Moon escape review

      20/04/2023
      7

      Rendering Ranger: R2[rewind]

      03/05/2025

      Nintendo Online Update : Three new Mega Drive/Genesis games added

      14/04/2025
      6

      Shadow of the Orient Review

      08/04/2025
      7.5

      Freddy Farmer Review

      27/03/2025
    • Features

      Tokyo Xtreme Racer is taking Steam by Storm

      27/01/2025

      These are the Upcoming Game Remakes and Retro Sequels We Can’t Wait For

      03/01/2025

      The Complete Atari 7800+ Guide

      20/12/2024

      SNK and its brand NEOGEO to join Evercade’s Ecosystem

      06/12/2024

      Column: Remaster the old

      14/10/2024
    • About Us
      • Publisher information
      • Wanted: Contributors
      • Contact
    • Antstream Arcade
    • Evercade
    • Atari+
    retrolike.netretrolike.net
    Home » Blasphemous 2 review
    Blasphemous 2 review
    Review

    Blasphemous 2 review

    Danny NelemanBy Danny Neleman17/08/2023Updated:17/08/2023No Comments8 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    This is a Blasphemous review, played and tested on Xbox (Series X). The game is also available for Nintendo Switch, PS4/PS5 and Steam.

    Without bloodshed, there shall be no forgiveness

    Ever since the announcement of Blasphemous 2, we here at Retrolike.net, have been keeping a close eye on what the Spanish developer Game Kitchen was cooking. Within the ranks of Retrolike, Rob and I were the most interested in the game, both having played its prequel and being intrigued by it in our own ways. We are both Metroidvania enthusiasts, but we have had wildly different experiences with the first game.

    While I truly enjoyed the overall production of Blasphemous, the punishing Soulslike block and counter gameplay didn’t quite resonate with me. Therefore, I approached the task of reviewing the second installment with a hint of reluctance. I’m simply not cut out for Soulslike experiences. However, I’m also eager to immerse myself in the richly dense and atmospheric world that Game Kitchen has unveiled over the last couple of months. The visuals are right up my alley, and I’ve made a personal commitment to “get gud” and go for it.

    And, oh my dear lord, the world Game Kitchen expanded upon, has become even more creepy, depressing, hopeless, and above all, gruesomely hard. All, again in beautiful atmospheric glorious pixels. But let’s start at the beginning.

    You, the Penitent One, are once again woken from your post mortem slumber to find out you have been sent to a land, unbeknownst to you until now. However, we won’t delve further into the details here, as a strict story embargo prevents us from doing so, and this restriction had to be observed in order for the review to be published on its intended date.

    Weapons of Choice

    Combat revolves around a limited selection of weapons, one of which you can choose at the beginning of the game. Additional weapons will become available as you advance through the game. Each weapon strikes a balance between attack speed and damage output, resulting in roughly equivalent performance in practical gameplay. These individual weapons can be enhanced with special attacks. For instance, the Censer of Flame is a sizable censer that inflicts significant damage and can also activate mystical bells to open doors. The Praying Blade, on the other hand, offers a well-rounded approach with decent damage output while maintaining the Penitent One’s agility and flexibility.

    blasphemous 2 review xbox - censer of flame

    The third option available are the dual-wielded daggers, which strongly resemble the Mea Culpa from the first game—swift and focused on stabbing attacks. Each weapon can be further upgraded with more potent attacks that draw from either your health or SP bar. These upgrades play a crucial role in your ability to defeat bosses and swiftly clear rooms of menacing ghouls that might overwhelm you if you don’t address the situation promptly.

    Timing is everything

    When you are unleashed into the world you immediately get a sense of the resistance you will be facing for the coming 25-30 hours. And let me tell you, it is fierce. Even the most common enemies are capable of ending you if you are not paying attention. You can get caught in a blender of multiple enemies going for your head and projectiles flying around. If your time is off can result in you being open for a string of hits that could easily suck your life bar dry.

    Like its prequel Blasphemous 2 is a metroidvania that, in it’s combat leans heavy to soulslike block and counter mechanics. A slide can also be used to avoid incoming attacks, but does not allow you to counter with a devastating blow. Learning the time to execute an attack is of the essence to get anywhere in this game, as rushing into enemies with big attacks will leave you vulnerable for counter attacks.

    blasphemous 2 review xbox - First regret

    Metroidvania purism

    Apart from its ghouly inhabitants, the world you need to traverse is filled with traps, elevators, climbable walls and other metroidvania tropes. Also in true Metroidvania fashion newly unlocked abilities will enable you to go to places that were previously out of reach or where locked behind not-yet-breakable barriers. There are NPCs hidden throughout the map that send you on side quests, too. These quest usually result in receiving objects that can be used to buff your character.

    Prepare for the reckoning

    All these are vital for preparing yourself for the biggest challenges in the game, the boss fights. These are something else. I’ve played my fair share of bosses in my gaming life, but never have I been driven to despair and mental collapse like the ones Blasphemous 2 serves up. And here is where I have to make a confession… After 12 hours of playtime, I just beat the second boss. It took me somewhere around fifty tries, on that particular boss alone.

    blasphemous 2 review xbox - shop

    The way I play these kind of games does not work well with the way this game operates, especially in these boss battles. Response and reaction is part of my gaming persona, making me a fine shmup and platform-player. But this game rewards patience and timing way more than my fairly quick response. Blasphemous demands of me to rewire my gaming-brain, and, for now, it’s not working out well. I feel that it takes me way too much effort to tackle specific bits in the game. As a result I was stuck at the point that I explored 35% of the map for hours. I’m having a hard time blaming the game for it, though.

    Hey, hold up! I myself have played an equal kind of Metroidvanias and Souls-like games in my life, and believe me when I tell you, I’ve had a hard time with a few bosses. But this was all a process of understanding the patterns they bring along. Never did I feel the game was unfair, because every time I died, it was due to my own lack of awareness and response. These bosses are, in my opinion, the magnum opus of this game. To be honest, Blasphemous is a hardcore game that is mostly built for the true masters of the Metroidvania-Souls genre. The only thing I could recommend is to try harder!

    Yours truly, Rob

    Eh, thanks Rob, for this kick in the butt, I guess. Now, I was just on the verge of making the argument that the game’s difficulty isn’t an issue. As you aptly pointed out, its difficulty stands as one of its defining features. It caters to an audience that isn’t typically addressed as directly as both Blasphemous games manage to do. Those you refer to as “The true Masters of the Genre.” I do have a problem with the game’s obsession to make changing loadouts and builds so incredibly cumbersome.

    City Connections (or the lack thereof)

    The city, where you can change your loadout and build, is just hard to reach. Portals are scarcely available and are located in the most illogical locations possible. This means you either have to make your way back to a portal, or the city itself by working your way back through all these menacing enemies again. The game opens up quite a bit later on, as you eventually are allowed to travel between checkpoints, for instance. But like a beefy bouncer at a pretentious bar, the game denies these features in the beginning of the game. “First defeat three bosses, then we talk.” I don’t see any reason why this is necessary. It’s just cumbersome and artificially added busywork.

    Penalize the powerless

    The same goes for the “Guilt” penalties, when you are defeated. This means that a part of your SP bar gets blocked from use when you die. You can undo this, by confessing with the city’s priest, which again is highly inconvenient. It is a testament that the game is and wants to be a d…. a jerk, from time to time.

    Breathtaking backdrops

    The vistas that the game spontaneously presents, offering glimpses of the scenic backdrop, are utterly breathtaking. Every single character within the game, each gorey demise of an enemy, every pillar, and even every speck of moss on a piece of pavement, all appear to have been meticulously fashioned with an exceptional degree of artistry, care, and dedication.

    blasphemous 2 review xbox

    In comparison to the first game, the cutscenes have undergone a mayor transformation. It went from pixel art to an anime style that seem to harmonize exceptionally well with the narrative. This shift significantly enhances the production value, in my opinion.

    The music has evolved as well. It has the same mix of modern and classic musical groundwork. It Also hints of Spanish and gothic musical influences as the first, but just more refined. This better be on Spotify soon, Game Kitchen!

    Conclusion

    All in all, Blasphemous 2 is one of this year’s highlights in regards to production values, style and core gameplay. It’s willing to cater to the challenge-hungry hardcore audience and to alienate large chunk of potential audience. It is daring to be stubborn and not serve the masses but stick to your guns. The frustration Blasphemous 2 elicit comes from a couple of obvious ball dropping bits, which it could have handled better and if so could have resulted in a near perfect game.

    8.5

    Blasphemous 2 is tantalizingly close to achieving the status of a nearly flawless metroidvania experience that expertly challenges you while upholding a sense of fairness. All of this is presented in a captivating package of exquisitely crafted pixel art and music. Nevertheless, Game Kitchen falters when attempting to enhance the metroidvania aspect by introducing artificial barriers and obstacles that merely extend travel time within the game world, without offering any truly rewarding elements.

    • User Ratings (0 Votes) 0
    Nintendo Switch pc picks Playstation spotlight steam switch Xbox
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Danny Neleman
    • Website
    • X (Twitter)

    Danny is a retrogame collector with a fascination for weird Japanese Sega Saturn imports. He founded Retrolike.net to get the sub genre of retro-inspired indie games and remakes the spotlight it deserves.

    Related Posts

    Toaplan Collections coming to consoles

    15/05/2025

    Parasol Superstars brings two cult platformers together in one retro-packed release

    15/05/2025

    New trailer for Yuzo Koshiro’s Earthion shows off dazzling pixel art in new trailer

    05/05/2025
    Add A Comment
    Leave A Reply

    Features

    Toaplan Collections coming to consoles

    15/05/2025

    Parasol Superstars brings two cult platformers together in one retro-packed release

    15/05/2025

    New trailer for Yuzo Koshiro’s Earthion shows off dazzling pixel art in new trailer

    05/05/2025
    7

    Rendering Ranger: R2[rewind]

    03/05/2025
    Top Reviews
    9.5

    Beyond Shadowgate Review

    By Dennis Fleaman
    9.3

    Tetris Forever Review

    By Jimmy Lynn Sanchez
    9

    Broken Sword: Shadow of the Templars Reforged Review

    By Eddie Maas
    Advertisement
    retrolike.net
    X (Twitter) Instagram YouTube
    • Home
    • News
    • Reviews
    • Privacy Policy
    • Features
    • OPENCRITIC PARTNER
    © 2025 Solid Pixel VOF

    Type above and press Enter to search. Press Esc to cancel.