Author: Søren Ahrensborg Kamper

A familiar game has a wonderful way of making its owner feel clever. Pick up the controller after twenty-five years, press a button almost without thinking, and the old machinery starts working again. The trouble begins when somebody else takes a turn. Suddenly the obvious door is not obvious, the controls seem to have been designed by a committee of octopuses, and a level that once felt perfectly straightforward requires an explanation involving three keys and an entirely separate keyboard. Nostalgia remembers the victories. It has a poor memory for the instructions. That is what makes the argument about remastering…

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